Save System Continuation
Author: Charley Weaver
Many changes have been made since the previous save system update. Previously, the save system was set up only to change the text above the "start game" to "continue game" along with saving position and level in the game. While this is a great starting point, the save system did not truly save your progress for the objective of the game: pollination of flowers. This aspect became the objective for the week.
There are many ways to accomplish this feat, but I chose to use the idea of flower tags. I did not, however, use Unreal's tag system. I decided to set an integer for each flower instance to indicate which flower has been interacted with.
This tag, paired with a respective Boolean in the game instance ("Inst" above) allowed for the save system to work when going through the checkpoint.
This tag was the indicator to the checkpoint and game instance of which flowers have been interacted with and which have not. Likewise, those that have been interacted with were the ones to flip the Boolean in the game instance along with increasing the flower count in the game instance. This kept the data associated with the flowers when reentering the level. See quick video below of this in action.
The Butterfly Effect
Live the experience of a butterfly from their own eyes...
Status | In development |
Author | teaminsertnamehere |
Genre | Puzzle, Adventure |
Tags | 3D, Animals, nature, Stealth, Unreal Engine |
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