Saving Sound Settings Between Playthroughs
Author: Charley Weaver
Throughout these past two weeks, I found myself having to go into the pause menu at the beginning of each playthrough to set my sound settings to where I wanted them. While the resolution settings would save, the music and sound effect settings were not. They would save within the game instance, but not after exiting and reopening. This was my challenge.
After doing quite a bit of research, I found the Unreal Engine has a Blueprint class for game save slots. This was just what I needed to accomplish the task at hand! After creating the save game audio Blueprint, I added a couple of variables to save values of the sliders when they change.
These values were then used to initialize the music and SFX volumes at the startup of the game in the splash screen level.
The result of this initialization is the ability to play each playthrough with the settings set in a prior playthrough.
The Butterfly Effect
Live the experience of a butterfly from their own eyes...
Status | In development |
Author | teaminsertnamehere |
Genre | Puzzle, Adventure |
Tags | 3D, Animals, nature, Stealth, Unreal Engine |
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