← Return to The Butterfly Effect
Devlog
- August 23, 2023 by teaminsertnamehere#Unreal Engine 5, #Gamepad, #Use Gamepad, #ControllersAUTHOR: Carlos Castro Unreal Engine 5.1 For this week I wanted to use the gamepad in the different widgets we had in our game. I wanted to be able to use sliders, to use the buttons, and to be able to... Continue reading
- August 18, 2023 by teaminsertnamehere#Unreal Engine, #Cinematic, #Bug, #UE5, #Tips, #C++Author: Carlos Castro For today’s blog, I am going to explain how to skip a cinematic that you activated with the same key. This is because in our game The Butterfly Effect inside level 1 the player... Continue reading
- August 12, 2023 by teaminsertnamehere#BUG, #C++, #Code, #Unreal Engine, #SolveWe encountered a bug last week related to the 'fly faster' power-up. If a player used more than one 'fly faster' power-up, the first one would function correctly, but the second one would not. This is... Continue reading
- July 15, 2023 by teaminsertnamehere#Unreal Engine, #Bug, #Cinematic, #level sequence, #C++The last week I was working on getting the cinematic done in C++, I did a lot of testing trying to understand why the game sometimes crashes. When I did some research, I got the idea to create testing... Continue reading
- July 01, 2023 by teaminsertnamehere#Niagara Paricle, #Unreal Engine, #SolutionHow I can use Niagara Particle System in C++ I am converting the fly faster blueprint of our game into C++ and most of the logic of this power-up is very easy, but I was having a lot of issues trying... Continue reading
- June 10, 2023 by teaminsertnamehere#Solution to bug, #Input mapping Context, #Unreal Engine 5Description of the issue: The issue that I was having is that I wanted to update in real-time if the player is using an XBOX controller or if is using a keyboard and mouse. On the other hand, when the... Continue reading