Option/Pause Menu Sliders Persistence


Author: Charley Weaver

Throughout this short week, we focused on fixing slight bugs in our Alpha Build. This included bugs with collisions and with the music options sliders below. Like the issue with key mapping persistence between levels, I had some issues with the options for music volumes persist between opening and closing the pause or menu options. 

I was able to resolve this issue quickly by creating a variable within the custom game instance for our game. Once the variable was in place with a default, I was able to open and change the widget accordingly. The most important aspect to having those sliders show the correct value on opening was the construct blueprint event. Here, I set the bound value of the slider to what the game instance was set at. 


This then produced a smooth and persistent value between changes of the slider. See below: 

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