Having to click to regain controls after returning from a menu
This week provided quite a few challenges with one being an issue with entering a pause or options menu and returning to the game. As a player, I would expect to be able to automatically control the camera with the mouse, as that is a feature in this game. The issue arose where you would have to click the screen to regain those controls. This small issue made the game feel clunky and out of sync.
After quite a bit of research and trial and error, I noticed I was not using input modes properly. There was one key feature aside from setting the game to "un-pause", hiding the mouse, and removing the widget from the screen when the choice to resume as been made. I wasn't setting my input mode to "game only". Once I added this into my blueprint, everything changed. I went from an irritation of having to click to get your controls back to a smooth transition from menu to resuming the game.
The Butterfly Effect
Live the experience of a butterfly from their own eyes...
Status | In development |
Author | teaminsertnamehere |
Genre | Puzzle, Adventure |
Tags | 3D, Animals, nature, Stealth, Unreal Engine |
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